"To have the president-elect of the United States simply reject the fact-based narrative that the intelligence community puts together because it conflicts with his a priori assumptions — wow."
— General Michael Hayden, Director of NSA and CIA for George W. Bush
"You know things are looking grim for President Trump when he starts tweeting about Hillary Clinton again. Monday evening he sounded trapped and wounded: 'Why isn’t the House Intelligence Committee looking into the Bill & Hillary deal that allowed big Uranium to go to Russia, Russian speech.' Well, perhaps it is because she is not president, did not hold back her tax returns, did not constantly cheer for Vladimir Putin, did not hire a host of pro-Putin flunkies and did not have aides who lied about contact with Russian officials."
— Jennifer Rubin in The Washington Post
Roguelike game — Windows — C++, WinAPI
Magister is a roguelike game I started developing many years ago. I like roguelikes (especially Stone Soup and Moria) because they are fun and direct. They focus always on gameplay, which is what games are about.
This particular roguelike is meant to provide denser tactical play than others, and I hope it will avoid some of the tedious elements common to CRPG. Inventory management, for instance, can produce interesting tactical challenges, but it often devolves into irritating busywork. The level grind appeals even less.
Magister will be free, and at some point the code will be made open source. The project is somewhat more than half complete; a recent build is pictured here:
As often happens in roguelike projects, the work is now in extended hibernation. Check back in a few years?