"His primary rules were: never allow the public to cool off; never admit a fault or wrong; never concede that there may be some good in your enemy; never leave room for alternatives; never accept blame; concentrate on one enemy at a time and blame him for everything that goes wrong; people will believe a big lie sooner than a little one; and if you repeat it frequently enough people will sooner or later believe it."
— A Psychological Analysis of Adolf Hitler , compiled by the OSS, predecessor of the CIA
Analysis of MMORPG play as economic activity
Play Time is an economic analysis of play in massively-multiplayer online roleplaying games (MMORPG). It began as an undergraduate 'honors thesis', but like most of my projects, it grew to a monstrous size and carried me away with it.
Play Time was originally written as one long and rather heterogeneous paper, but I have since revised and reorganized it. The work now comprises a general introduction and three separate monographs, of which 'The Problem of Abundance in MMORPG' is the most interesting. It should be accessible to anyone who has taken a few college-level economics courses. PDF and web texts are available: