"You have no idea how the situation of the movement and H has literally changed overnight... We've suddenly become 'acceptable' in polite society. People who would previously have given H a wide berth now suddenly have to talk with him."
— Rudolph Hess, quoted in Volker Ullrich's Hitler: Ascent, 1889-1939, writing about the Nazi's first large electoral success. 'H' is Adolf Hitler.
"The panel's findings reinforce a conclusion that... should remain stunning and unacceptable to all Americans: A hostile foreign power intervened on behalf of a particular presidential candidate, who is now in the White House, and that power likely intends to meddle again. Also stunning is that, in the face of this continuing national security threat, partisanship has led many Republicans to deny the obvious and smear patriotic intelligence officials."
Analysis of MMORPG play as economic activity
Play Time is an economic analysis of play in massively-multiplayer online roleplaying games (MMORPG). It began as an undergraduate 'honors thesis', but, like most of my projects, it grew to a monstrous size and carried me away with it.
Play Time was originally written as one long and rather heterogeneous paper, but I have since revised and reorganized it. The work now comprises a general introduction and three separate monographs, of which 'The Problem of Abundance in MMORPG' is the most interesting. It should be accessible to anyone who has taken a few college-level economics courses. PDF and web texts are available: