"To call this past weekend in the Trump administration a garbage fire would be a disservice to garbage fires, which at least shed light and get rid of garbage."
— Alexandra Petri in The Washington Post
Analysis of MMORPG play as economic activity
Play Time is an economic analysis of play in massively-multiplayer online roleplaying games (MMORPG). It began as an undergraduate 'honors thesis', but, like most of my projects, it grew to a monstrous size and carried me away with it.
Play Time was originally written as one long and rather heterogeneous paper, but I have since revised and reorganized it. The work now comprises a general introduction and three separate monographs, of which 'The Problem of Abundance in MMORPG' is the most interesting. It should be accessible to anyone who has taken a few college-level economics courses. PDF and web texts are available: