Play Time: References
Printed UNKNOWN
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Bartle, Richard, 1996. “Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs”, Richard A. Bartle website, retrieved December 2004,
https://mud.co.uk/richard/. - Bartle, Richard, 2003. Designing Online Worlds. Indianapolis: New Riders.
- Castronova, Edward, 2001. “Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier”, CESifo Working Paper 618, https://www.cesifo.org/en/publikationen/2001/working-paper/virtual-worlds-first-hand-account-market-and-society-cyberian
- Castronova, Edward, 2002. “On Virtual Economies”, CESifo Working Paper 752, https://www.cesifo.org/en/publikationen/2002/working-paper/virtual-economies.
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Cuciz, David, 2001. “The History of MUDs: Part II”, GameSpy website, retrieved December 2004,
https://www.gamespy.com/articles/january01/muds1/index4.shtm. -
Dibbell, Julian, 2003 (a). “Play Money, Meet Big Money”, Julian Dibbell website, retrieved December 2004,
https://www.juliandibbell.com/playmoney/2003_11_01_playmoney_archive.html#106910648485851172. -
Dibbell, Julian, 2003 (b). “Serfing the Web”, Julian Dibbell website, retrieved December 2004,
https://www.juliandibbell.com/texts/blacksnow.html. -
Drye, Paul, 2001. “The Beginner’s Guide to Ultima Online v2.2”, Stratics website, retrieved December 2004,
https://uo.stratics.com/content/guide/beginner22.rtf. -
Jerz, Dennis G. “Colossal Cave Adventure”, Dennis G. Jerz’s Home Page website, retrieved December 2004,
https://www.uwec.edu/jerzdg/orr/articles/IF/canon/Adventure.htm. -
Levander, Michelle, 2001. “Where Does Fantasy End?”, Time.com website, retrieved December 2004,
https://www.time.com/time/interactive/entertainment/gangs_np.html. -
Mulligan, Jessica, 2000. “Biting the Hand: OK, Would You Pay More If”, Skotos website, retrieved December 2004,
https://www.skotos.net/articles/BTHarchives/97-01.shtml. -
Mulligan, Jessica, 2001. “Biting the Hand: That Darned PvP Stuff Again”, Skotos website, retrieved December 2004,
https://www.skotos.net/articles/BTH_12.shtml. - Mulligan, Jessica and Bridgette Patrovsky, 2003. “Developing Online Games”. Indianapolis: New Riders.
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Project Entropia Infobooth. Project Entropia website, retrieved December 2004,
https://www.project-entropia.com/Index.ajp. -
Simpson, Zachary Booth, 1999. “The In-game Economics of Ultima Online”, Mine-Control website, retrieved December 2004,
https://www.mine-control.com/zack/uoecon/uoecon.html. -
Woodcock, Bruce Sterling, 2004. An Analysis of MMOG Subscription Growth — Version 9.0 website, retrieved December 2004,
https://pw1.netcom.com/~sirbruce/Subscriptions.html. -
Yee, Nicholas, 2001. “The Norrathian Scrolls”, Terra Incognita website, retrieved December 2004,
https://www.nickyee.com/eqt/home.html. -
Yee, Nicholas, 2004. “Unmasking the Avatar: The Demographics of MMO Player Motivations, In-Game Preferences, and Attrition”, Gamasutra website, retrieved September 2004,
https://www.gamasutra.com/resource_guide/20040920/yee_02.shtml.